Ogres and Trolls

Ogres and Trolls are collectively large, brutish giants who are quick to smash and slow to think. What they lack in beauty and brains, they make up for with their size and strength. Though they were once considered separate cultures, over the centuries they have become so similar in demeanor and abilities that many find them difficult to distinguish. Some few ogres do sometimes see the light, a bit, and have some sense born in them. Giants are deadly killers who use their brute force to kill and eat everything they can get their oversized hands on.

Giants are the biggest race in Norrath , reaching a height of ten feet tall, and are almost always warriors or an offspring of one. They spend much of their time battling against others: comparable to the amount of time an Erudite spends researching in a library. The Giant spends most of his time hunting for food, as they have extremely large appetites. They are, justifiably, quite single-minded. Their thick skulls also give them a high level of resistance to being stunned in battle. In the jungle of the Feerrott , the Ogres live in Oggok. Trolls live in the mountain abode of Grobb.

Giants often follow Rallos Zek, their creator, but may sometimes be servants of Cazic-Thule.

RACIAL STATISTICS

Giants share a number of traits in common with each other.

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 2.
Age. Giants have lifespans comparable to humans. They enter adulthood in their late teens and usually live
less than a century.
Alignment. Giants are generally chaotic by nature, far too combative and violent to concern themselves with rules and regulations. There are fewer evil Giants than there once were, with many finding jobs as laborers and warriors in society.
Size. Giants are between 8 and 9 feet tall and weigh between 380 and 660 pounds. Your size is Large.
Speed. Your base walking speed is 25 feet.
Darkvision. Accustomed to life in caves, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Primitive Weaponry. When you use a simple weapon based on Strength, add your proficiency bonus to the damage roll.
Slam. When you critically hit a target, they must make a Strength save with a target number equal to the damage you dealt. If they fail, they are knocked prone.
Languages. You can speak Common and Giant. You are capable of learning to speak and understand other languages, but remain illiterate.

OGRES

With beige skin and oversized jaws, Ogres look much like giant humans.

Simple-Minded. You suffer disadvantage on all Intelligence checks and saves.
Unstoppable. You have advantage on ability saves against any effect that would stun, slow or restrain your movement in any way – provided you are aware of the attack.

TROLLS

Trolls are bestial creatures with dark green skin and mossy hair.

Fire Vulnerability. You are vulnerable to fire damage. Your Regeneration ability also does not recover hit points you lost from taking fire damage.
Intimidating. You are proficient in the Intimidation skill.
Regeneration. You recover hit points every round equal to half of your proficiency bonus (rounded up). You do not regenerate if you are dying.

Ogres and Trolls

EverQuest: Second Darkness Praissen