EverQuest: Second Darkness
The hardy race of Barbarians, or Northmen, use their wisdom and formidable brawn to defend honor and justice. Their magnificent stature is a sight to behold; even more so when it is unleashed in battle. Barbarians are one of the tallest races to walk the lands of Norrath.
As a tribal culture, Barbarians are a little rough around the edges when it comes to interactions with other races. Even the Barbarians’ mannerisms and features have a rugged quality.
The Barbarians consider themselves superior to other inhabitants of Norrath, particularly the Tier’Dal and Erudites, which are viewed as pathetically weak. Barbarians have a special place in their hearts for the Dwarves of Kaladim whom they view as steadfast and brave. The high quality of Dwarven mead may also have some influence on the cordial relationship between the two races. Ogres, Trolls, Dark Elves, and other evil races are hated, as they directly oppose the Barbarians’ sense of justice.
Goliaths share a number of traits in common with each other.
Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
Age. Northmen have lifespans comparable to humans. They enter adulthood in their late teens and usually live less than a century.
Alignment. Northmen society, with its clear roles and tasks, has a strong lawful bent. The Norther sense of fairness, balanced with an emphasis on self-sufficiency and personal accountability, pushes them toward neutrality.
Size. Northmen are between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Natural Athlete. You have proficiency in the Athletics skill.
Stone’s Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Mountain Born. You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Languages. You can speak, read, and write Common and Norther.