The Iksar are the lizardmen of Kunark, created by the faceless one, Cazic-Thule, and they ruled Kunark for thousands of years. Now they are just the remenants of an old but evil past. No one can get along easily with the Iksar as their affinity to their creator is unmatched. There are some though who choose to be more neutral in the world.

The Iksar are one of the most primitive races of the world, and the only to actually live on the continent of Kunark. The Iksar are a lizard race, with hard and sometimes colorful scales all over their body. Their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration. The whole race of Iksar prefers to be isolated from the rest of the world, and leans towards tribal ways. They are allies with nobody, and think very highly of themselves. The Iksar depend only on their god and creator, Cazic-Thule. Iksar are unwelcome in all known cities of Norrath. Next to the Lake of Ill Omen , the Swamp of No Hope , and other places on Kunark, the giant city of Cabilis is home to the Iksar.

The starting city of the iksar is in the Kunark city of Cabilis. Their body sizes range from small to medium and they can regenerate their injuries, skillfully swim in the sea, forage, and see in the dark with their night vision. They are hated by all other races in Norrath because of their loyalty to Cazic-Thule .


Iksar share a number of traits in common with each other.
Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
Age. Iksar have lifespans comparable to humans. They enter adulthood in their late teens and usually live less than a century.
Alignment. Iksar tend to be selfish, violent and exclusive as a culture – more often evil than not. Those of other alignments are typically outcasts, by cause or effect, and rarely speak to their own kind.
Size. Iksar are between 6 and 7 feet tall and weigh between 180 and 270 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet. Your base swim speed is 50 feet.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Forager. You are proficient in the Survival skill.
Natural Armor. Your scaly flesh grants you a + 1 natural bonus to your armor class.
Reptilian Recovery. If you expend hit die to recover hit points during a short rest, the first die you spend per day is considered maximized.
Languages. You can speak, read, and write Common and Iksar.


EverQuest: Second Darkness Praissen